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In an interview with Variety, Dan Houser talks about the prospect of the GTA IV DLC being delayed until early next year. This wouldn't be the craziest thing that could happen but I feel that with all the quality titles coming out as of late games won't be too disappointed.
The interview is well worth the read as they discuss GTA IV's impact in Japan in comparison to older titles in the GTA series.
MSXbox-World.com have an interesting interview with Saints Row 2's lead developer; Scott Phillips. They talk a little about the original, features of the upcoming game and little about the future but all-in-all it's worth a look.
Q: Can the game steal any of GTA's thunder?
A: We feel that Saints Row 2 is an extremely strong competitor to every game out on the market place. The huge amount of variety, amazing gameplay and combat, unparalleled customization, and the best ever Open World Co-op make Saints Row 2 an extremely compelling and enjoyable game. Those features are just a very few of the enormous set that Saints Row 2 delivers and we can't wait for fans to get their hands on it.
Head on over to MSXbox-World.com to read the full article.
I know I'm a bit slow off the mark with this one but better late than never. GTAMods.com have yet another interview with a member of the GTAIV cast. This time they are speaking with Victor Verhaeghe, the voice of Eddie Low, who is one of the games "Strangers" that you meet on the streets of Liberty City.
In order to view the interview you must first regiter on the forums.
GTApt have been given the opportunity to interview former MTA:VC developer, and SA-MP founder 'kye'. The interview is a great read and discusses kye's original motivation for starting a multiplayer mod what he hopes to achieve in the future.
If you do decide to read the article then pay close attention to some of the comments that he makes regarding future game modes especially the role play functionality;
uNi: Role-playing got pretty big in the SA-MP in last year or so, is this something you look into for a future release? Like adding a feature or two that will create the gameplay on those types of servers or maybe something that wasn’t possible for them in a previous version.
kye: That’s exactly what we are trying to do with SA-MP 0.2.5 and the Grand Larceny game mode. We wanted to provide a base game mode for role playing servers that had dynamic properties/businesses, lots of reusable vehicle lists covering the whole of San Andreas, showing how to make use of sqlite, supporting more pickups, more virtual worlds, many more players per server (500) and near unlimited use of vehicles/vehicle models due to server side streaming.
If you want to give it a read then head over to GTApt for the full interview.
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